Development of a health care model applying the concepts of reimbursement, supply and demand, contractual adjustments and patient mix in to the planning and evaluation process. Students also analyze how nutrition and pharmacological aids impact athletic performance. Students regularly practice writing game-related pieces and develop their critical analysis skills through peer review; they are expected to learn through practice, peer review and review of existing published works.
Projects creatively apply an advanced understanding of traditional 2D art and animation techniques to the creation of portfolio-quality work. The principles of argumentation and debate are applied through student presentations and critical observation of contemporary debate in legal and legislative bodies.
Includes critiqued in-class practice of a variety of speech forms and strategies. Health information data is utilized as resources for the analysis of demand, quality and cost-efficiency.
Students plan, design and test a relational database and associated application components. Students examine processes for creating clear, accurate, and appropriate health communications for a variety of target audiences.
HWE Wellness for Special Populations This course is designed to provide students the opportunity to enhance their understanding of nutritional concepts and designing exercise programs for special populations.
Through case studies, investigation, and projects, this course will examine the strengths and weaknesses of, differences between, and societal consequences of old and new media. Pathogenic organisms, genetic predisposition and natural immunity to disease, as well as disease treatments and cures are discussed.
Emphasis is on structured design, coding, graphical user interfaces, event-driven programming, and documentation. Students examine the major issues involved in managing information technology within the contemporary business environment and the relationship between organizational structures and information technology.
This minor may not be taken if you are in the Bachelor of Arts in Health and Wellness degree program. This course focuses on the general concepts of anthropology as a discipline, the evolution and structure of human social groups, and in-depth culture description and cross-cultural comparison involving both past and extant societies.
Other topics include computer forensics and corporate governance and ethics. The course also includes a section on evidence-based factors related to successful aging and the future of aging research. Laboratory exercises include an introduction to light microscopy, cell division, genetics, and the examination of bacterial, fungal, botanical, zoological specimens.
Information Systems Take advantage of a wide range of opportunities in one of the fastest growing areas in business organizations. The goal of the course is to provide students with a community engagement experience for up to hours.
Students learn the functions and duties of training: Hands-on experience with a variety of computer applications, including spreadsheet, presentation, database application and Internet tools.
It is recommended that students complete an internship in their junior year. Students learn both game design theory and best practices to build an understanding of how gameplay is constructed and shaped.
It also introduces the concepts of systematic software testing to students of applied information technology and students of interactive simulation and computer gaming.ARTS MUSIC AND ARTS AS CRAFT (3) Examines the creative connections among individual imagination, artistic creation, audience reception and financial considerations, looking at the creative processes of artists such as Michelangelo, Mozart and Jackson Pollock as examples of the complex, often laborious and always evolving efforts that result in great works of art.
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